Why Isn't Reinforcement Learning Widely Used for Game AI Agents?

Published: May 14, 2025 at 10:53 AM UTC+0200
Last edited: 20 May, 2025 at 10:44 PM UTC+0200
Author: Richard Djarbeng

Reinforcement learning (RL) has powered impressive achievements in game-playing AI, such as AlphaGo and OpenAI’s Dota 2 bot. Tools like Unity ML Agents and examples like Gran Turismo 7’s RL-trained AI racer show its potential. Yet, RL remains rare in complex games for NPCs or opponents. Why is this powerful technology not more widely adopted?

Neon glowing tech with game controllers around a center console

RL Solves a Different Problem Than Game AI Needs

Game AI is often about creating entertaining experiences, not just winning. As DMGregory explains, RL excels at optimizing for victory in unknown or complex problem spaces, often discovering surprising strategies. However, game developers typically want AI that:

Defining a reward function for “fun” is tricky, and RL’s emergent behaviors are hard to control, making it less ideal for crafting specific player experiences.

Players Prefer Human Opponents for True Challenges

For players seeking tough, adaptive opponents, multiplayer modes with human rivals are often preferred. Human opponents foster social connections—friends, rivals, or streaming audiences—that AI struggles to replicate. As DMGregory notes, RL could be useful for training modes to prepare players for competitive play, but the development cost is high compared to matchmaking systems that pair beginners together.

Personally I find games where the AI takes the place of a human opponent or partner are not as entertaining as playing with another person. Also the satisfaction of seeing someone downcast and humbled, when you beat them in a just ended game is not something AI can easily emulate.

Traditional AI Techniques Are Still Effective

Theraot highlights that game AI often relies on established methods like behavior trees, finite state machines, and pathfinding. These were once considered cutting-edge AI and remain effective because they are:

These methods align better with the need for consistent, designer-driven AI behaviors.

Practical Challenges of RL in Games

Implementing RL in games faces several hurdles:

An exception is Black & White by Lionhead Studios, which used a small neural network trained during gameplay for pet creature behavior. Players could reward or punish actions, shaping the creature’s behavior. However, such examples are rare due to the complexity of scaling this approach.

Other Uses of Machine Learning in Games

While RL for agents is uncommon, machine learning has found niches in games:

Future Potential for RL in Games

Emerging research, like the “Forward-Forward Algorithm” (2022), could make RL training faster and less resource-intensive, potentially enabling real-time learning for companion AI or dynamic difficulty systems. However, the core challenge of aligning RL with game design goals—entertaining, predictable, and tunable AI—remains.

Conclusion

Reinforcement learning’s limited adoption in games stems from a mismatch between its strengths (optimizing to win) and game AI’s goals (entertaining and predictable behavior). Traditional AI methods are more practical, and human opponents satisfy the need for challenging play. While RL has potential for specific use cases like training modes or companion AI, its high development cost, performance demands, and debugging challenges make it a tough fit for most games. As machine learning evolves, we may see more creative integrations, but for now, RL remains a niche tool in game development.

This post is inspired Reinforcement learning in Game development screenshot from stackxchange

by discussions on StackOverflow.